NiGHTS Into Dreams has an unforgettable soundtrack that, even now, is considered one of the best video game soundtracks of all time. [19] Designer Takao Miyoshi recalled working "in the peak of summer ... holed up at the office listening to 'Jingle Bells'". Norihiro Nishiyama, the designer of the in-game movies, felt that the 3D cutscenes were a good method to show the different concepts of dreaming and waking up. [16] It is possible to have them mate with other Nightopians, which creates hybrids known as "Superpians". [9] A reviewer from Mean Machines Sega praised the game's vibrant colours and detailed textures, and described its animation as being "fluid as water". [24], The development took longer than expected because of the team's inexperience with Saturn hardware and uncertainty about using the full 560 megabyte space on the CD-ROM. The story follows teenagers Elliot Edwards and Claris Sinclair, who enter Nightopia, a dream world where all dreams take place. The winner is determined by the first player to defeat the other, which is accomplished by hitting or paralooping the other player three times. When they go to sleep that night, both Elliot and Claris suffer nightmares that replay the events. Credits to Tomoko Sasaki, Naofumi Hataya, Fumie Kumatani. [22] The initial concept envisioned the flying character in a rendered 2D sprite art, with side-scrolling features similar to Sonic the Hedgehog. [51] The sequel is a Wii exclusive, making use of the Wii Remote. [13] Grabbing onto certain enemies causes Nights to spin around, which launches both Nights and the enemy in the direction the boost was initiated. [42] In the HD version of Nights, the Christmas Nights content is playable after the game has been cleared once.[43]. [3] Points are accumulated depending on how fast the player completes a level,[4] and extra points are awarded when the player flies through rings. 12:The Amazing Water : Complete Ver. [11][17] The more the game is played, the more inhabitants appear, and environmental features and aesthetics change. Claris is a talented singer and her ambition is to perform on stage. [5][12] Power-ups may be gained by flying through several predetermined rings, indicated by a bonus barrel. The NiGHTS into Dreams title screen with a specific date. This is a massive deal because previously all official releases of NiGHTS albums were Japan only. [22][23], Sonic creator and project director Ohshima created the character of Nights based on his inspirations from travelling Europe and western Asia. [24] The team were hesitant to switch the game from 2D to 3D, as Naka was sceptical that appealing characters could be created with polygons, in contrast to traditional pixel sprites, which Sonic Team's designers found "more expressive". [39] During the "Winter Nights" period, the Spring Valley weather changes according to the hour. [26][31] The team researched dream sequences and REM sleep, including the works of psychoanalysts Carl Jung, Sigmund Freud and Friedrich Holtz. ^_^ You've made a lot of fans very happy! [74] Next Generation ranked the game 25th in its list of the "100 Greatest Games of All Time" in their September 1996 issue (i.e. [16], Christmas Nights contains the full version of Claris' Spring Valley dream level from Nights into Dreams, playable as both Claris and Elliot. Snippets of "Growing Wings" plays at the beginning of "D'Force Master", and is essentially the basis for "Message from Nightopia". Jackle is similar in physical appearance to NiGHTS, but he is a maniacal caped jester that is twice his size and wearing a different color scheme (whites, red, oranges, yellows and light blues). Realizing that the Christmas Star is missing from the Twin Seeds Christmas tree, the pair travel to Nightopia to find it, where they reunite with Nights and retrieve the Christmas Star from Gillwing's lair. [84] The HD version also includes Christmas Nights, but the two-player mode and Sonic the Hedgehog level were removed. Catalogue No# POCX-1038. Today for the first time ever both the NiGHTS into dreams… perfect album and the full Journey of Dreams OST has sneaked onto iTunes for UK/US/JP regions! An abbreviated Christmas-themed version, Christmas Nights, was released in December 1996. [86][87] Nights into Dreams-themed pinball areas feature in Sonic Adventure (1998) and Sonic Pinball Party (2003), with soundtrack being featured in the latter game. [62] Edge praised the game's analogue controller and called the levels "well-designed and graphically unrivaled", but the reviewer expressed disappointment in the limited level count compared to Super Mario 64, and suggested that Nights seemed to prioritise technical achievements and Saturn selling points over gameplay with as clear a focus as Sonic. The reviewer also noted occasional pop-in and glitching during the game. [23][37][89] Nights is also an unlockable character in Sonic Riders (2006) and Sonic Riders: Zero Gravity (2008). After doing it, the player will fight against Doctor Eggman parodying Puffy. [18] Ferris stated that the music and sound effects were that of a dream world, and asserted that they were fitting for a game like Nights into Dreams. [16], Christmas Nights follows Elliot and Claris during the holiday season following their adventures with Nights. Upon winning the boss fight, the player is awarded a score multiplier based on how quickly the boss was defeated, which is then applied to the score earned in the Nightopia section to produce the player's final score for that Dream. [25], Iizuka said Nights was inspired by anime and Cirque du Soleil's Mystère theatrical performance. One day, Elliot Edwards and Claris Sinclair, two teenagers from the city of Twin Seeds, go through failures. [28] Because the Sonic Team offices did not include soundproof studios, team members recorded sound effects at night. Mint copies are hard to come by and come with a protective slip … 08: Acrobat Time 09:The Dragon Gave a Loud Scream 10:After The Dream 11: Dreaming Youngsters : Elliot Ver. [32] It features an analogue stick and analogue triggers designed specifically for the game[9][29] to make movement easier. Volume 2: https://itunes.apple.com/gb/album/nights-into-dreams…-perfect/id573427146 He gave it a 4.5 out of 5 for graphics and a 5 out of 5 in every other category (sound, control, and FunFactor). Commercial (3 CD) published by Wave Master on Feb 21, 2008 containing original soundtrack from NiGHTS into Dreams..., Christmas NiGHTS into Dreams... with compositions by Tomoko Sasaki, Naofumi Hataya, Fumie Kumatani, Tatsuya Kozaki, James Lord Pierpont performed by Curtis King, Jr., Cameron Earl Strother, Jasmine Allen, Marlon D. Sanders, Gabriel … [58] Martin Robinson from Eurogamer opined that the flight mechanics were a "giddy thrill". The story follows teenagers Elliot Edwards and Claris Sinclair, who enter Nightopia, a dream world where all dreams take place. To achieve this, he creates five beings called "Nightmaren": jester-like, flight-capable beings, which include Jackle, Clawz, Gulpo, Gillwing and Puffy as well as many minor maren. With the help of Nights, an exiled "Nightmaren", they begin a journey to stop the evil ruler Wizeman from destroying Nightopia and consequently the real world. OSV: So, of all the game projects you’ve worked on, which game has the best soundtrack? Dreams, Dreams is the theme song for the NiGHTS series and the ending song of the series. Today for the first time ever both the NiGHTS into dreams… perfect album and the full Journey of Dreams OST has sneaked onto iTunes for UK/US/JP regions! [5][6], The game features an artificial life system known as "A-Life",[15] which involves entities called Nightopians and keeps track of their moods. [28][30] The standard Saturn gamepad was found to be insufficient to control Nights in flight, so the team developed the Saturn analog controller to be used with the game. [28] It took about six months to develop, and the team went through many ideas for alternate controllers, including one shaped like a Nights doll. Nights: Journey of Dreams is an action video game developed by Sonic Team and published by Sega for the Wii.The sequel to the 1996 Sega Saturn title Nights into Dreams, it was released in Japan and North America in December 2007, and in Australia and Europe the following month.The story follows two children, William Taylor and Helen Cartwright, who enter a dream world called … – they all deserve your pennies. With the help of Nights, an exiled "Nightmaren", they begin a journey to stop the evil ruler Wizeman from destroying Nightopia and consequently the real world. [61] GameFan praised the combination of "lush graphics, amazing music, and totally unique gameplay". [30] Electronic Gaming Monthly's four reviewers were impressed with both the technical aspects and style of the graphics, and said the levels are great fun to explore, though they expressed disappointment that the game was not genuinely 3D and said it did not manage to surpass Super Mario 64. Commercial (3 CD) published by Wave Master on Feb 21, 2008 containing original soundtrack from NiGHTS into Dreams..., Christmas NiGHTS into Dreams... with compositions by Tomoko Sasaki, Naofumi Hataya, Fumie Kumatani, Tatsuya Kozaki, James Lord Pierpont performed by Curtis King, Jr., Cameron Earl Strother, Jasmine Allen, Marlon D. Sanders, Gabriel Morris, Issa Clemon, Tadashi … Now we can legitly buy and support the music and artists we love so much. [24] According to Izuka, the game design and story took two years to finalise. Naka said that the movies incorporate realism to make it more difficult for the player to disambiguate the boundary between dreams and reality. 13: Time Up 14: Pia … Robotnik. [22] According to Naka, every phrase in the game has a meaning; for example, "abayo" is Japanese slang for "goodbye". Tom Guise from Computer and Video Games heralded the game's flight system and freedom as captivating and stated that Nights into Dreams is the "perfect evolution" of a Sonic game. NiGHTS Original Soundtrack / / POCX-1038 Soundtrack 06.26 NiGHTS Theme Song: DREAMS DREAMS c/w Message from Nightopia / セガサターンソフト [NiGHTS] テーム・ソング DREAMS DREAMS c/w Message from Nightopia / NiGHTS Theme Song: DREAMS DREAMS c/w Message from Nightopia PODX-1011 Soundtrack, Vocal Rare. Volume 3: https://itunes.apple.com/gb/album/nights-into-dreams…-perfect/id573425262, Volume 1: https://itunes.apple.com/gb/album/nights-journey-dreams-original/id573383995 Realizing that Claris is performing in a hall, Elliot runs through the crowd and sees Claris on stage in front of a large audience, singing well. It appears in some way or form at the end of each game during the credits. However, Nights rebels against Wizeman's plans, and is punished by being imprisoned inside an Ideya palace, a container for dreamers' Ideya.[20]. It has appeared on several lists of the greatest games of all time. On 1 April 2007, a sequel, Nights: Journey of Dreams, was announced for the Wii. [63] Rad Automatic from the British Sega Saturn Magazine praised the visuals and colour scheme as rich in both texture and detail, while suggesting that Nights into Dreams is "one of the most captivating games the Saturn has witnessed yet. Development began after the release of Sonic & Knuckles in 1994, although the concept originated in 1992, during the development of Sonic the Hedgehog 2. [54] It was released in Japan and the United States in December 2007, and in Europe and Australia on 18 January 2008. [12] The player's time is replenished each time they return an Ideya to the Ideya Palace. Naka began the project with the main idea revolving around flight, and Ohshima designed the character Nights to resemble an angel that could fly like a bird. [69], Reviewers also praised the game's soundtrack and audio effects. View credits, reviews, tracks and shop for the 1996 CD release of " Catalogue No# POCX-1038. [66] The PS2 version sold 6,828 units in Japan, bringing total Japanese sales to 399,211 units. [15][37] In the United Kingdom, Christmas Nights was not included with the Sega Saturn Magazine until December 1997. Other changes apply on New Year's Day; on April Fool's Day, Reala replaces Nights as the playable character. [7] Colin Ferris from Game Revolution praised the graphics and speed of the game as breathtaking and awe-inspiring, concluding that it offered the best qualities of the fifth-generation machines. [83][85], Claris and Eliot make a cameo appearance in Sonic Team's Burning Rangers (1998), with both Claris and Eliot sending the Rangers emails thanking them for their help. [94] Nights and Reala also appear as playable characters in Sega Superstars Tennis (2008) and Sonic & All-Stars Racing Transformed (2012),[95] the latter of which also features a Nights into Dreams-themed racetrack. NiGHTS Into Dreams has an unforgettable soundtrack that, even now, is considered one of the best video game soundtracks of all time. Elliot is a basketball player who enjoys a game with his friends. [11] The game features a combo system known as "Linking", whereby actions such as collecting items and flying through rings are worth more points when performed in quick succession. [100], This article is about the video game. [49] The gameplay involves the use of various masks,[52] and features a multiplayer mode for two players[49] in addition to Nintendo Wi-Fi Connection online functions. 2 by SEGA on Apple Music. The power-ups include a speed boost, point multiplier and an air pocket. [55] In 2010, Iizuka said that he would be interested in making a third Nights into Dreams game. They escape into Nightopia and find that they both possess the rare Red Ideya of Courage, the only type that Wizeman cannot steal. [11] The player has only a limited period of time available before Nights falls to the ground and transforms back into Claris or Elliot, and each collision with an enemy subtracts five seconds from the time remaining. Volume 3: https://itunes.apple.com/gb/album/nights-journey-dreams-original/id573382907. [25] According to Naka, the initial development team consisted of seven people, and grew to 20 as programmers arrived. The game was ported to the PlayStation 2 in 2008 in Japan and a high-definition version was released worldwide for PlayStation 3, Xbox 360, and Windows in 2012. In September 2017, it was announced that Mark Mancina would compose the score for the film. Credits to Tomoko Sasaki, Naofumi Hataya, Fumie Kumatani. Nights into Dreams is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn.The story follows teenagers Elliot Edwards and Claris Sinclair, who enter Nightopia, a dream world where all dreams take place. [65] The reviewer also stated that the game felt better through the use of the analogue pad, in contrast to the conventional controller, and also praised the light and smooth feeling the analogue pad portrayed during gameplay. Perfect Album and NiGHTS: Journey into Dreams Original Soundtrack have both snuck onto the digital music marketplace as well! Players control Nights flying through Elliot and Claris's dreams to gather enough ener… track listing Disc 1 01:Dreams Dreams 02: Sonic Team 1996 03:Fragmented Nights 04: Dreaming Youngsters : Claris Ver. She auditions for a part in the events commemorating the centenary of the city of Twin Seeds. NiGHTS into Dreams was developed by Sonic Team, with Yuji Naka as a producer and lead programmer, and Naoto Oshima as director and designer of the character. It was later added to a list of guest franchises featured in Archie Comics' Worlds Unite crossover between its Sonic the Hedgehog and Mega Man comics. [44][45] In August 1999, Naka confirmed that a sequel was in development;[46] by December 2000, however, it had been cancelled. [34] In the US, it was advertised with the slogan "Prepare to fly". Release [edit | edit source] Nights into Dreams premiered on June 20, 2018 in Tokyo, and was released in the United States on July 20, 2018 by Paramount Pictures in 3D, Dolby Cinema, RealD 3D, and IMAX 3D. [47] Aside from a handheld electronic game released by Tiger Electronics[48] and small minigames featured in several Sega games, no sequel was released for a Sega console. [44] Naka expressed reluctance to develop a sequel,[44] but later said he was interested in using Nights into Dreams "to reinforce Sega's identity". [15] Development began in July 1996 and took three to four months, according to Naka. The developers' intention was to make the sensation of flight the central gameplay element, achieved through 3D graphics and a combination of both 2D and 3D gameplay. Overview. Rare. By playing the game on specific dates, special features such as new backgrounds, costumes for the characters and easter eggs appear. [68] Entertainment Weekly said its "graceful acrobatic stunts" offer "a more compelling sensation of soaring than most flight simulators". [9][10], In the flying sections, the player controls Nights' flight along a predetermined route through each Mare, resembling that of a 2D platformer. [61] IGN's Buchanan praised the game's soundtrack, stating that each stage's soundtrack is "quite good" and that the sound effects "fit in perfectly with the dream universe". [18][19] The feature runs from the Sega Saturn's internal clock, which alters features in the A-Life system depending on the time. I just spent a lot of money on a LOT of music…. Please please go buy them or even single tracks to show support for the wonderful soundtrack and the artists who created them. Nights into Dreams is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn. [79] The game was also featured in a bundle named the Nightopia Dream Pack, which includes a reprint of a picture book that was released in Japan alongside the original Saturn game. Elliot is seen walking through the parade until he has a vision of Nights looking at him through a billboard. [81], A high definition remaster of the PlayStation 2 version was released for PlayStation Network on 2 October 2012 and for Xbox Live Arcade on 5 October 2012. [26] The team used the Sega Graphics Library operating system, said by many developers to make programming for the Saturn dramatically easier, only sparingly, instead creating the game almost entirely with custom libraries. Volume 1: https://itunes.apple.com/gb/album/nights-into-dreams…-perfect/id573385917 Tracks like D'Force Master and deleted boss Selph's theme Know Thyself! [60] Next Generation criticised the speed, saying that the only disappointing aspect was the way "it all rushes by so fast". The NiGHTS into Dreams 'Original Soundtrack' was released under the PolyGram label on 7.10.1996. [16] The music is a remixed version of "Final Fever", the final boss battle music from the Japanese and European version of Sonic CD (1993). NiGHTS into Dreams: Musician (Vocal). [15], In Japan, it was included as part of a Christmas Sega Saturn bundle,[15] and distributed free to Saturn owners who covered the shipping cost. Get the best deals for nights into dreams plush at eBay.com. [57] In Japan, Nights into Dreams was the best-selling Saturn game and the 21st best-selling game of 1996, with 392,383 copies sold. Welcome to the NiGHTS into Dreams Wiki that anyone can edit!. Next would be Phantasy Star Universe or Phantasy Star Online.Anything that I made with the Sonic team… all of it was great. This is a massive deal because previously all official releases of NiGHTS albums were Japan only. [5] Each boss fight has a time limit, and the game ends if the player runs out of time during the battle. [26] Naka asked him to use an experimental version of the Saturn 3D controller, and it was jokingly referred to as the "Spielberg controller" throughout development. Various acrobatic manoeuvres can be performed, including the "Paraloop", whereby flying around in a complete circle and connecting the trail of stars left in Nights' wake causes any items within the loop to be attracted towards Nights. It is used in part in a great many of the themes used in NiGHTS into Dreams, specifically themes used that involve or represent NiGHTS. [23] The game's difficulty was designed with the intent that young and inexperienced players would be able to complete the game, while more experienced players would be compelled by the replay value. If you are new to wikis, you may want to try the tutorial on the Central Wikia; There is some advice on getting this wiki started at Help:Starting this wiki; A list of all help pages can be found at Category:Help When they defeat Wizeman and Reala, peace is returned to Nightopia and the world of Nightmare is suppressed. In a January 2000 poll by Computer and Video Games, readers placed the game 15th on their "100 Greatest Games" list, directly behind Super Mario 64. However, the magazine praised the two-player mode and the innovative method of grading the player once they completed a level. It includes 16:9 wide screen support, an illustration gallery and features the ability to play the game in classic Saturn graphics. Main article: Nights into Dreams/Soundtrack. One player controls Nights, whereas the other controls Reala. [76] In 2014, GamesRadar listed Nights into Dreams as the best Sega Saturn game of all time, stating that the game "tapped into a new kind of platform gameplay for its era". 1 NiGHTS series 2 Production History 3 Videos 4 See Also 5 Trivia 6 References When he was a child, Cameron sang the Kids version of "Dreams Dreams" along withJasmine Ann Allen in NiGHTS into Dreams. To celebrate the PlayStation 2 remake of NiGHTS into Dreams, Sega's record label decided to give the fantasy game's score its long-desired full soundtrack release.Relative to the NiGHTS into Dreams Original Soundtrack, the NiGHTS into Dreams Perfect Album offered extended stage themes, all the main theme arrangements, new jingles and event themes, and a stomachable pricetag. A sequel, Nights: Journey of Dreams, was released for the Wii in 2007. NiGHTS Into Dreams was one of the most original and compelling games on the Sega Saturn. [1] The levels are distributed between the two teenage characters: three are unique to Claris, three to Elliot, and each play through an identical final seventh level, "Twin Seeds". NiGHTS Into Dreams Slip off into the dream world and go on an aerial adventure as NiGHTS in this classic Saturn remake. [3], The player receives a grade based on their score at the end of each Mare, and an overall grade for the level after clearing all four Mares. Producer Yuji Naka in an interview with Sega Saturn Magazine[21], Nights was developed by Sonic Team, the Sega development division that had created the Sonic the Hedgehog games for Genesis. Add a photo to this gallery Interview with Cameron … Perfect AlbumNiGHTS into Dreams Soundtrack: https://www.youtube.com/watch?v=jEwwpAW5nb8&list=PLF93D08C2E3C0B3A2&index=1NiGHTS Journey … [5], Each level is split up into four "Mares" set in Nightopia and a boss fight which takes place in Nightmare. It is composed by Tomoko Sasaki. 05:Gate of Your Dream 06: Introduced Dream 07:Paternal Horn : Complete Ver. "[71], Nights into Dreams has appeared on several best-game-of-all-time lists. [24] Naka limited the game's flying mechanic to "invisible 2D tracks" because early beta testing revealed that the game was too difficult to play in full 3D. The NiGHTS into Dreams 'Original Soundtrack' was released under the PolyGram label on 7.10.1996.Credits to Tomoko Sasaki, Naofumi Hataya, Fumie Kumatani. Standing in front of the judges, she is overcome by stage fright and does not perform well, which causes her to lose all hopes of getting the role. [36] Elsewhere it was given away with the purchase of Saturn games such as Daytona USA Championship Circuit Edition (1996) or issues of Sega Saturn Magazine and Next Generation Magazine. [49][50] The game was first previewed on Portuguese publication Maxi Consolas, after the release of short reveals from the Official Nintendo Magazine and Game Reactor. [2] Sonic Team noted the successful twinning of the Nintendo 64 controller with Super Mario 64 (1996), and realised that the default Saturn controller was better suited to arcade games than Nights into Dreams. There were problems during early stages of development because of a lack of games to use as reference; the team had to redesign the Spring Valley level numerous times and build "everything from scratch". [67], The graphics and flight mechanics were the most praised aspects. [26] During development, director Steven Spielberg visited the Sonic Team studio and became the first person outside the team to play the game. The NiGHTS games all use Clock Features and may affect the gameplay of the game. [88] The PlayStation 2 games EyeToy: Play (2003) and Sega SuperStars (2004) both feature minigames based on Nights into Dreams, in which Nights is controlled using the player's body. Ohshima designed Nights as an androgynous character. NiGHTS into Dreams .Com is proudly powered by, NiGHTS: Descent into Dreams - Fanfic version, An interview with character designer Kazuyuki Hoshino, DREAMS DREAMS: Cameron Strother & Jasmine Allen interview, Sonic & All Stars Racing Transformed: Developer interview with Steve Lycett, EXCLUSiVE: A Yuji Naka Interview ~ For the fans, All the NiGHTS music you could ever want – now on iTunes, https://itunes.apple.com/gb/album/nights-into-dreams…-perfect/id573385917, https://itunes.apple.com/gb/album/nights-into-dreams…-perfect/id573427146, https://itunes.apple.com/gb/album/nights-into-dreams…-perfect/id573425262, https://itunes.apple.com/gb/album/nights-journey-dreams-original/id573383995, https://itunes.apple.com/gb/album/nights-journey-dreams-original/id573383368, https://itunes.apple.com/gb/album/nights-journey-dreams-original/id573382907, Free “NiGHTS into Dreams…” Steam Key SEGA60th Event. [18] Scary Larry of GamePro said flying using the analogue joystick "is a breeze" and that the gameplay is fun, enjoyable, and impressive. Initially, only Claris' "Spring Valley" and Elliot's "Splash Garden" levels are available, and successful completion of one of these unlocks the next level in that character's path. An analogue controller, the Saturn 3D controller, was designed alongside the game and included with some retail copies. So please support the franchise and buy these albums. Once in Nightopia, they discover and release Nights, who tells them about dreams and Wizeman and his plans; the three begin a journey to stop Wizeman and restore peace to Nightopia. [2] While flying, Nights can use a "Drill Dash" to travel faster, as well as defeat certain reverie enemies scattered throughout the level. 2 by SEGA on Apple Music. [70] The following year EGM ranked it the 70th best console video game of all time, describing it as "Unlike anything you've seen before ... a 2.5-D platform game without the platforms. You guided a mystical character named NiGHTS through several dreams, flying about, gathering items and completing courses as quickly as possible. [8] The majority of the gameplay centres on flying sequences, which are triggered by walking into the Ideya Palace near the start of each level so that the character merges with the imprisoned Nights. The team conducted research on dreaming and REM sleep, and was influenced by the works and theories of psychoanalysts Carl Jung and Sigmund Freud. In this mini game, the player controls Sonic, who must collect the four Ideyas in the Christmas NiGHTS version of Spring Valley. Where to start. [72] IGN ranked the game as the 94th best game of all time in their "Top 100 Games" list in 2007,[73] and in 2008, Levi Buchanan ranked it fourth in his list of the top 10 Sega Saturn games. Nights into Dreams Wiki. In each level, players initially control Claris or Elliot, who immediately have their Ideyas (spherical objects that contain emotions) of hope, wisdom, intelligence and purity stolen from them by Wizeman's minions, leaving behind only their Ideya of courage. [26] Naka originally intended to make Nights into Dreams a slow-paced game, but as development progressed the gameplay pace gradually increased, in similar vein to Sonic games. [27], The game was developed using Silicon Graphics workstations for graphical designs and Sega Saturn emulators running on Hewlett-Packard machines for programming. Collect Ideya (colored orbs), rack up points, and battle bosses to help Elliot and Claris save Nightopia from Wizeman the Wicked. [14] The game also features a multiplayer mode, which allows two players to battle each other by using a splitscreen. Thanks so much SEGA! [53] The game was developed by Sega Studio USA,[49] with Iizuka, one of the designers of the original game, serving as producer. [22][24] Naka and Ohshima felt they had spent enough time with the Sonic franchise and were eager to work on new concepts. [7] If the player walks around the landscape for too long, they are pursued by a sentient alarm clock which awakens the character and ends the level if it comes into contact with the player. [16] Iizuka stated that Christmas Nights was created to increase Saturn sales. [23][93] Following a successful fan campaign by a Nights into Dreams fansite, the character Nights was integrated into Sonic & Sega All-Stars Racing (2010) as a traffic guard. [35], Christmas Nights (クリスマスナイツ, Kurisumasu Naitsu), or Christmas NiGHTS into Dreams..., is a Christmas-themed two-level game of Nights into Dreams released in December 1996.
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