If you killed him you can get a Longsword +1, a suit of Chainmail +2 and a Belt of Physical Form +2. From this chest turn south and pass a [Perception 19] check to find a container hidden behind a tree, inside of which is a Torag's Pendant. You need pass a [Mobility 25] check to push the panel and take the damage, or pass a [Trickery 35] check to press the panel without taking any damage, or pass the strength check to punch the panel. ( In Pathfinder: Kingmaker there are several quests are time-sensitive, if you waited too long or finished other related quests first, the outcome of the quests will be altered. An Ancient Rostlandic Coin can be found near the Tavern, near Maegar Varnhold there's an Ancient Scrap of Script-Covered Leather. Keep exploring, you will find the Goblin Shaman and Goblin King at the south-west area of this fort. Now, follow them and venturing forth. (if you are stopped by an Old Barbarian, just tell him you are from six bears and leave). When you arrive, help the barbarians to defend their camp against zombie Cyclops. Once you control all the chambers, you can unlock the tri-colored door. After you done talking with the advisors, Kesten will return and bring the terrible news of peasants rioting! Likewise, you will only After you defeat the Skeleton Champions, don't assume this tomb is fully explored, when you back to the bandits' chamber, some more Skeleton Champions will show up. There's a dying dwarf in a storage room near Kargadd's chamber, if you attempt to save him, he will bestow curse on your team. When troll invasion happened, you need to revisit this location and save Bartholomew in his basement from a group of trolls. Hunter Ivar, also known as the Voice of the Dragon can be found at the edge of a cliff on the northwest, (but be careful of Hydra and Nereid on your way there) but right now you cant get much information from him and he will leave the area immediately after the conversation is over. After Linzi meet you in your throne room and tell you that her teacher is in trouble, travel to Old Sycamore with Linzi. There are some monsters near your starting area, but after you defeat them, don't move. Afterward, you can let Jaethal bestow one of the fallen elf eternal life, or let the elf rest in peace. Defeat the soul-eaters and leave. To get in, follow the instruction below: There's lots of perception checks and knowledge checks, succeed them and you will get some extra XP. Either lure the zombies out of the main chamber, or use spells/potions to resist negative energy. They all have their own story, their own goals and motivations, their own reasons to join you...or to leave you. From the north of your starting location, you can sneak west, just don't be caught by the defaced sister. Once you defeat the kobold chief, you can choose to kill him or spare his life. After you win the game, you can ask the host to answer three questions for you. You can find Linzi's teacher and some of his students at the northwest corner of the map, surrounded by a mite and giant centipedes. Veterans of old-school Black Isle or Bioware CRPGs - or players of tabletop Succeed at a [Perception 7] check to find a stone you can search where you will find a Shard of Knight's Bracers. Give him the coin you found from the wisps and he will be put to rest. (or you can build a ladder) Inside that chest, you'll find a Black Cog-Wheel Ring, a Breastplate +2, a Heavy Shield, the magical Greataxe Trollreaper, and a Soot-Blackened Apron. Defeat Irovetti in his throne room to complete the quest. Along the western edge of the shrine is a fence, which you can acquire a Taldan Warrior's Dog Tag. your advisors will report you the situation of monster invasion and spreading of the plague. Gwart has a plan to overthrow the Tiger Lord chieftain Armag, but to do so, he needs Amiri to sneak into the camp and challenge Armag. (However, you can also give the whip to Octavia). At the entrance of barbarian's camp, if you have Lander Lebeda (even if he resigned as regent) , he will betray you and ambush you with two mercenaries. With the quest complete, return to the barony and wait for the next event. Defeat the Ancient Wyvern in this area and loot for an Amulet of Natural Armor +2, then you can leave the area. (even if you used the potion of invisibility). A book event can be triggered here, save your game before you get here. After the vision vanished, head through the northeast mist, you will be teleported to another part of the Other World. There's a Ferocious Smilodon in this location, defeat it and you can find a lot of diamond dust under a rock, along with an Enforcer's Robe. Valerie's quest Shelyn's Chosen requires you to travel to Oleg's Trade Post and face her former teacher. After defeating them and keep going, you will find a large chamber and an book event. But be careful you may meet some Technic League members on your way. (also be careful that this location has many traps. You may also facing a flood of events/projects by now, to avoid failure, focus on kingdom events first (they usually have a deadline of the first day of next month), start projects only when you have no important problems to solve. Outside the fort there's a lot of zombies wandering, after defeating them you will meet Kressle if you let her live earilier, who decides to rebel against stag lord. There are lots of soldiers fighting barbarians across the field, help them defeat tiger lords and loot the valuables. (If you arrived the temple of elk after you deal with Tartuccio, Tristian won't be able to join your team right now, but he can be found later at Oleg's Trading Post). Tuskgutter (quest) is a quest in Pathfinder: Kingmaker. Defeat them and head to the southeast chamber. You sing. The mansion is under attacked by some bandits, kill them and collect the spoils. Leave your capital and travel east, from Bridge Over the Gudrin River you can find Bald Stones via following directions: There's a Greater Nightmare dwells in this area, it has high HP and can cast fire spells. If you chose to fight him, don't be worried, he is not very powerful and his HP is quite low. You'll automatically head outside, where you'll be confronted with an angry mob.
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